Latest Event Updates
Tonight I’ve released the first non-beta build to testers. If all goes well over the next few days I hope to release the software to the play store on Wed. I’ve made a ton of performance improvements over the weekend as well as updated some graphics for the app. It’s really looking solid to me right now. I’m waiting to hear from my testers now. Exciting times 🙂
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Just a quick note that the latest beta build has been sent to testers. I’m now working on getting all of the things in place to release the software. Things like the website, download locations for the server, help documentation, stuff like that. Release should be soon.
Here’s the latest FlightMap beta update. I’ve added so many new features I decided to do a new video instead of screenshots this time. Some of the new features include:
new ad hoc routing,
overlays on map,
vertical speed indicator,
new launch ui, and many more.
Work is going on to move this towards release. It should be soon. I’m looking at pricing it around $2.99 I think.
Beta Tests have been going really well. There have been no real issues with the networking code and so far the app has been quite stable for everyone testing. I’ve received a ton of great feedback and I’ve started implementing some of the features. I should be releasing a second beta to the testers in the next day or two. Here’s a quick screenshot to show some of the changes
I moved the compass to overlay the map which helps with orientation and added a vertical speed gauge. I added an option for GA Airspeed indicator and added the barber pole to both gauges. Improved the look of them as well. I tied into the FSX GPS system so the app will now track existing flight plans and plot information for current waypoint (i need to add the info display and I’m still trying to figure out the best way to display it). Also redid a lot of my own adhoc flightplan code and that’s working much better now as well.
Working to get this next version completed and out to the beta testers. Getting close to release now 🙂
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I’ve been working to add a ton of new features to the software and also improve the user experience over the past few days. Some of the new features include:
1. Added a database of large airports which you can use as waypoints by clicking on them.
2. You can also toggle airports visible or not.
3. I’ve also changed up the UI a bit to make it easier to add features by going with a more “glass cockpit” like feel.
I’m pretty happy with it at this point and it’s getting pretty solid. I now have 5 beta testers for the software and testing will begin soon.
There are not many GPS/Moving Map apps for Android out there. For that matter there are very few apps devoted to Flight Simulator. It’s been a fun little project with some nice challenges. I could probably go on and on about it but videos and screenshots speak more than words.
I do hope to release it soon. I’m ironing out a few final bugs and I’m working with a graphic artist to finalize the graphics (I’ve done them all so far so it’s not that pretty right now ).
Android 4.0+ 10 inch tablet
Windows 8, 7, vista, XP
Flight Simulator X
I wasn’t joking when I said I was gonna build an app. I’ve got the bones of it working now. I can get the geolocation info out of flight simulator via a windows server app I wrote and send that data over UDP to an android client app using the Google maps api. I can update it a little faster than 1 time a second in order to allow the maps app to refresh. Any more than that and it looks like Google maps can’t render fast enough. At least that’s how it is on my phone and on my tablet. Both are pretty high end tho.
Now that the bones are done it’s time to play around with some UI stuff. I’m planning on wrapping the map in a kinda GPS look and feel and then on large tablets I’m going to add some gauges to the right side. Right now I’m planning on bearing, airspeed, alt, and fuel. For phones I’ll come up with a different ui later that will likely switch between map and gauges.
Having a lot of fun building this.