Latest Event Updates
Now that the PKE Meter is finished I’m starting in on the full proton pack. I found a really good base to start with on Thingiverse. DancinFool82 did an amazing job on the 3d models for it but I need to make some modifications to meet my needs and make these models printable on my Davinci Mini. I’m just starting in on the base of the Neutrino Wand but I’m really pleased with how it’s coming out.
My son has decided that he wants to be a Ghostbuster for Halloween and I have my work cut out for me. I found a number of plans on Thingiverse for proton packs, traps, and PKE Meters and decided I’d take a crack at one of them. I originally thought the PKE Meter would be the easiest so I decided to start with that. About a month later I’ve completed it and it looks like this
After a long time coming I’m happy to announce the immediate release of FlightMap 2.10. While there is not a lot new to see this is a massive upgrade to the application. I had to spend a lot of time reworking the code to work with the new Google Maps. I also moved to a completely new and modern build system for the app. It should make it much easier for me to program now.
There is one new feature in this build. I have added a scale bar to the map. This is an often requested feature and you can now find it in the top right corner of the map view.
The next step is to do the same upgrade for FlightGauge
Over the past few months I have seen an increase in application crashes due to memory issues. Almost all of these crashes were deep in the Google Maps library which FlightMap uses for the map view. This was caused by an update to the Google Play Services on the user’s tablet in July. I have made a number of changes to FlightMap to mitigate this problem and I believe I have worked around it.
Google has been making a lot of changes to Android over the last year and FlightMap and FlightGauge will continue to get updates to keep in line with these changes. My day job and life have slowed updates down a bit but I do have plans for updates to both applications in the near future.
On a different note, I have had to remove the country of Japan from countries FlightMap and FlightGauge are sold in. As of October 1st individuals are required to pay taxes directly to the Japanese government and I do not have the resources to deal with this. If you are a user from Japan you will still be able to use the application I just won’t be selling it in that country any more and I am truly sorry for this.
FlightConnect, the application used by FlightMap and FlightGauge to talk to FSX and P3D, has been updated. This update includes support for FS9 flight plans. Third party flight plan software tends to output in the older format so FlightConnect can now utilize them. This version also better handles the situation where SimConnect is not properly installed for FSX. Users will get an error dialog on application startup letting them know that FlightConnect cannot talk to FSX.
For the new STEAM version of FSX:
I’ve had a few support cases from new users of the Steam version of FSX. The issue is with FlightConnect crashing on launch. It looks like sometimes the SimConnect library is not installed properly when the rest of FSX is installed thru Steam. This can be easily fixed by manually installing SimConnect from the installation directory of FSX. In my case it exists here:
Today, Dovetail games announced the availability of a new Steam Powered version of Flight Simulator X. Vine Ripe Software is pleased to announce that FlightConnect, the application that FlightMap and FlightGauge rely on for simulator data, fully supports the Steam version of FSX right out of the box without any modification or patches.
More information on the Steam version of FSX can be found here (plus it’s on sale right now)