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“Finishing” a Star Wars Astromech Droid

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About 11 months ago I started this journey to build a Star Wars droid. It’s crazy to see it “finished”. I put that in quotes because are these things ever really finished?

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Meet EM-3T or Emmett. He’s a cranky little Astromech droid but he’s really good at his job repairing X-Wing and Y-Wing fighters.

All code, models, and designs for Emmett are on my github site.

https://github.com/CountDeMonet/ArduinoAstromechControlSystem
https://github.com/CountDeMonet/ArduinoChopperDomeLighting

Check it out for more information.

 

Repairing Saitek Pro Flight Switch Panel with Arduino

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Switch

The Saitek Pro Flight Panels were awesome. I bought all of them years ago and they worked great… with Windows 7 and USB 2. Unfortunately when I upgraded my computer everything stopped working due to Windows 10 and all USB3 ports. I have followed every guide, every driver, every bios setting I could find and I can’t get any of the panels to function. I’ve been able to get the radio panel and multi panel working with Spad.NEXT but the switch panel refuses to function. I can only assume something on the circuit board has gone bad.  Now that Logitech has bought Saitek this thing is basically a brick with no support. Really without Spad.NEXT all three would be bricks as the Logitech software does not work at all. I really want my simulator to work again so I set off to figure out how to fix switch panel.

TL:DNR – Check out my video of it in action and view the code on github

Read on to see how I did this.

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Latest Project: Star Wars Astromech Droid

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Back in December I was looking for the next project after the proton pack. I knew I wanted to build a robot but I wasn’t sure what I wanted to do. R2D2 seemed like a lot of work and then I found some files for Chopper from Star Wars Rebels. He’s a bit shorter than R2 and I wouldn’t have to worry about trying to replicate a perfect chrome dome. After a lot of reading and joining the astromech.net forums I started printing. All in all over 15 rolls of 2 pound filament was used. I did learn a few  tricks to speed up the process.

Read more to see design videos, links to source code, stl’s for printing, and more

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FlightConnect Open Sourced

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FlightConnect for FSX has been released to GitHub under the Apache license. This is the first step in releasing the rest of the code. You can find the source code on my github repo here:

https://github.com/CountDeMonet/FlightConnect

FlightMap and FlightGauge Removed from Sale

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I can hardly believe it’s been 8 years since FlightMap was released to the play store. I want to thank everyone who has supported the apps over the years. I can’t tell you how much I learned and how much fun I had building these apps. Unfortunately, I have very little choice but to remove the apps from sale. I do not have the resources to continue feature development any longer along with other issues.

What does this mean for the users?

  • If you have purchased the apps they will remain in your google play library and you can continue to use them however you like. I am not taking the apps off the store I am only removing them from sale.
  • If you are looking to purchase the apps there is no way to do so now.
  • I can still push releases if there is a bug or issue is found. I am not stopping support for the app at this time. If you have any issues please continue to use the contact form

So what about the future…

I am contemplating what to do and there is a very real possibility I open source everything. Before doing that I have some research to do with regards to the google maps api licensing and other issues. You may see FlightGauge open sourced first as it doesn’t have any external resources.

I want to thank everyone again for all of the support over the years. Stay tuned as I figure out what to do with the apps going forward.

Spirit Halloween Ghostbusters Proton Pack Lighting Upgrade and other mods…

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Spirit Halloween recently released a pretty nice proton pack replica for a really good price. There are a few issues that I have with it though. The lighting they included is not very good and there are some real issues with the way the wand is mounted. These issues needed to be fixed!

I had a bunch of extra components lying around from the full proton pack so I got to wiring. I wanted the standard powercell and cyclotron animations while I walk around. I kept the flashing light in the powercell when firing the wand but removed them on the cyclotron. The result can be seen here:

The full Arduino code, 3d models, and diagrams for this mod have been added to my github repo and you can find it here:

https://github.com/CountDeMonet/ArduinoProtonPack/

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3D Printing a Proton Pack! Plus Lights and Sounds

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What started as just the Neutrino Wand has turned into building a full pack for my son this Halloween. The goals were pretty simple. Replicate the movie pack as best as I could, keep it low weight, and give him some stuff to play with. Here is what I came up with…

The result is about 80% scale, around 8 pounds on the back, and completely mirrored as my son is left handed. The pack is 3D printed using a PVC backpack frame and some other odds and ends to finish it off. The lights and sounds are based off an Arduino Nano that is controlling a bunch of Neopixel LED’s and an Adafruit Audio FX Board. The entire code, models, and PC boards used can be found on github here:

https://github.com/CountDeMonet/ArduinoProtonPack

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3D Printing a Ghostbusters Neutrino Wand

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Now that the PKE Meter is finished I’m starting in on the full proton pack. I found a really good base to start with on Thingiverse.  DancinFool82 did an amazing job on the 3d models for it but I need to make some modifications to meet my needs and make these models printable on my Davinci Mini. I’m just starting in on the base of the Neutrino Wand but I’m really pleased with how it’s coming out.

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3D Printing a PKE Meter

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My son has decided that he wants to be a Ghostbuster for Halloween and I have my work cut out for me. I found a number of plans on Thingiverse for proton packs, traps, and PKE Meters and decided I’d take a crack at one of them. I originally thought the PKE Meter would be the easiest so I decided to start with that. About a month later I’ve completed it and it looks like this

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FlightMap 2.10 Released to the Play Store

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After a long time coming I’m happy to announce the immediate release of FlightMap 2.10. While there is not a lot new to see this is a massive upgrade to the application. I had to spend a lot of time reworking the code to work with the new Google Maps. I also moved to a completely new and modern build system for the app. It should make it much easier for me to program now.

There is one new feature in this build. I have added a scale bar to the map. This is an often requested feature and you can now find it in the top right corner of the map view.

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The next step is to do the same upgrade for FlightGauge

Get FlightMap For Android Here:
Get FlightMap on Google Play

There is a fully functional 5 minute trial version of FlightMap on the Play Store here:
Get FlightMAp Trial on Google Play